It's an unfinished but visionary piece of art, reminds me much of how it felt to play some new videogames in the 90s. Fear, Stalker, DayZ, Alien Isolation all take a backseat in comparison. Yes, the atmosphere and the feeling of threat is that convinving. With a little goodwill you can imagine this as part of going crazy in battle. It is very rough and random, sometimes in a realistical way sometimes not. Tarkov is crude in terms of netcode and probably other technical aspects, it's not a modern smooth esports-type competitive game at all. You should watch some twitch streams, not the highlight clips but actual people just playing the game. The game's state is just terrible right now and unfortunately I don't foresee it getting better any time soon. Players have a massive gear divide and will either be dirt poor or decked out of there minds.
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That all comes before the flea market, which completely obliterated progression and achievement and made it so that the only way to compete and keep up with others is to rush Skier/Peacekeeper 3 and merch items. In that same game a speedhacker almost killed us but failed thanks to the great shots of one of my teammates.īefore you are able to fight other players, you have to fight the game first. The day before incorrect sigh zeroing got my squad wiped. I had the third one lined up but when I scoped it, my HAMR defaulted back to 4x zoom and I couldn't switch back fast enough before dying. Just the other night I was fighting a team of 3 high gear players and I killed 2. I'm sorry if this sounds condescending and I wish I had your gameplay experience, but what game are you playing? It is almost without fail that if I play more than 5 raids I will be screwed by the game at some point in time.īe it hitreg, being unable to open doors, incorrect sight zeroing, multi-zoom scopes defaulting back to normal, late spawns, hackers, or much, much more, the game takes so much more than it gives.
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